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These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.
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They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
+The Rocket Cycle Nuisance
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This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
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If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
+They are defenseless for a few seconds.Do not tilt.Turn it into a spell-casting race if your deck allows it.
+The Relentless Assualt
+
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
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Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
+Counter TacticAction PlanBeating X-BowAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placedBeating the CheeseSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously
+Beating the Tilt
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Do not give them the satisfaction of ruining your gaming session.
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Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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