diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..5395a8a --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+Leveling Up the Deck +
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Your deck is your sword.The cost is microscopic, but the XP bump is significant.Do not upgrade useless cards to high levels just for XP. +The Secondary Source: Clan Donations +
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Progression ActionEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Margin of Victory +
You might wonder if grinding out that next account level is truly worth the massive gold investment.
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Never neglect your base progression; it is the silent protector that wins games.
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