Add Understanding Elixir Math in Tower Rush
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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
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<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
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The Cost of Inaction
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<br>The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.<br>
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<br>This is why top players are constantly 'cycling' cheap cards in the back of the arena; they are ensuring the generation timer never stops ticking.<br>
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Even then, it is highly risky.Play faster.Punish them.
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The Profit Margin
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<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
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<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br>
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Pro MoveExecutionPulling AggroUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. In the event you loved this article and you would love to receive more information relating to [tower rush](https://www.globalshowup.com/@josefinabligh?page=about) assure visit our own webpage. A across the map until both Princess towers shoot it to death; +3 profitMulti-TargetingWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Tracking the Numbers
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<br>When you are up by 4 elixir, the game is no longer a strategic duel; it is an execution.<br>
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<br>Master the economy, and you master the game.<br>
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