Implement GSAP Features in 'neler-yapariz-gsap' Template: Introduced a comprehensive set of GSAP animations and sections in the 'neler-yapariz-gsap' template, enhancing the visual dynamics of the page. This update includes new JavaScript and CSS files for various animations, such as flip, inertia, marquee, and scrolltrigger, along with a structured layout for improved user interaction. Additionally, localization support has been integrated for all text elements, ensuring a seamless experience for users across different languages.

This commit is contained in:
Ümit Tunç
2026-01-10 17:47:51 +03:00
parent 3ad69677d8
commit 2fdf187658
42 changed files with 1902 additions and 78 deletions
@@ -0,0 +1,378 @@
// https://codepen.io/GreenSock/pen/gOvvJee?editors=1010
// https://gsap.com/docs/v3/HelperFunctions/helpers/seamlessLoop/
// https://codepen.io/GreenSock/pen/gOvvJee?editors=1010
// https://gsap.com/docs/v3/HelperFunctions/helpers/seamlessLoop/
function horizontalLoop(items, config) {
let timeline;
items = gsap.utils.toArray(items);
config = config || {};
gsap.context(() => {
// use a context so that if this is called from within another context or a gsap.matchMedia(), we can perform proper cleanup like the "resize" event handler on the window
let onChange = config.onChange,
lastIndex = 0,
tl = gsap.timeline({
repeat: config.repeat,
onUpdate:
onChange &&
function () {
let i = tl.closestIndex();
if (lastIndex !== i) {
lastIndex = i;
onChange(items[i], i);
}
},
paused: config.paused,
defaults: { ease: "none" },
onReverseComplete: () =>
tl.totalTime(tl.rawTime() + tl.duration() * 100),
}),
length = items.length,
startX = items[0].offsetLeft,
times = [],
widths = [],
spaceBefore = [],
xPercents = [],
curIndex = 0,
indexIsDirty = false,
center = config.center,
pixelsPerSecond = (config.speed || 1) * 100,
snap =
config.snap === false ? (v) => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural
timeOffset = 0,
container =
center === true
? items[0].parentNode
: gsap.utils.toArray(center)[0] || items[0].parentNode,
totalWidth,
getTotalWidth = () =>
items[length - 1].offsetLeft +
(xPercents[length - 1] / 100) * widths[length - 1] -
startX +
spaceBefore[0] +
items[length - 1].offsetWidth *
gsap.getProperty(items[length - 1], "scaleX") +
(parseFloat(config.paddingRight) || 0),
populateWidths = () => {
let b1 = container.getBoundingClientRect(),
b2;
// Reset all items to their natural position first
gsap.set(items, {
x: 0,
xPercent: 0,
clearProps: "transform",
});
// Force a reflow
items[0].offsetWidth;
// Get the container's new position after reset
startX = items[0].offsetLeft;
items.forEach((el, i) => {
// Get the natural width without any transforms
widths[i] = el.offsetWidth;
// Calculate the space between items
b2 = el.getBoundingClientRect();
spaceBefore[i] = b2.left - (i ? b1.right : b1.left);
b1 = b2;
// Reset xPercent to 0 for accurate calculations
xPercents[i] = 0;
});
// Set all items to their calculated positions
gsap.set(items, {
xPercent: (i) => xPercents[i],
});
// Calculate total width after all items are positioned
totalWidth = getTotalWidth();
},
timeWrap,
populateOffsets = () => {
timeOffset = center
? (tl.duration() * (container.offsetWidth / 2)) / totalWidth
: 0;
center &&
times.forEach((t, i) => {
times[i] = timeWrap(
tl.labels["label" + i] +
(tl.duration() * widths[i]) / 2 / totalWidth -
timeOffset
);
});
},
getClosest = (values, value, wrap) => {
let i = values.length,
closest = 1e10,
index = 0,
d;
while (i--) {
d = Math.abs(values[i] - value);
if (d > wrap / 2) {
d = wrap - d;
}
if (d < closest) {
closest = d;
index = i;
}
}
return index;
},
populateTimeline = () => {
let i, item, curX, distanceToStart, distanceToLoop;
tl.clear();
for (i = 0; i < length; i++) {
item = items[i];
curX = (xPercents[i] / 100) * widths[i];
distanceToStart = item.offsetLeft + curX - startX + spaceBefore[0];
distanceToLoop =
distanceToStart + widths[i] * gsap.getProperty(item, "scaleX");
tl.to(
item,
{
xPercent: snap(((curX - distanceToLoop) / widths[i]) * 100),
duration: distanceToLoop / pixelsPerSecond,
},
0
)
.fromTo(
item,
{
xPercent: snap(
((curX - distanceToLoop + totalWidth) / widths[i]) * 100
),
},
{
xPercent: xPercents[i],
duration:
(curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond,
immediateRender: false,
},
distanceToLoop / pixelsPerSecond
)
.add("label" + i, distanceToStart / pixelsPerSecond);
times[i] = distanceToStart / pixelsPerSecond;
}
timeWrap = gsap.utils.wrap(0, tl.duration());
},
refresh = (deep) => {
let progress = tl.progress();
tl.progress(0, true);
// Reset only the x transforms while preserving other properties
gsap.set(items, {
x: 0,
xPercent: 0,
});
// Force a reflow
items[0].offsetWidth;
populateWidths();
deep && populateTimeline();
populateOffsets();
if (deep && tl.draggable && tl.paused()) {
tl.time(times[curIndex], true);
} else {
tl.progress(progress, true);
}
},
onResize = () => {
if (window.resizeTimeout) clearTimeout(window.resizeTimeout);
window.resizeTimeout = setTimeout(() => {
refresh(true);
}, 100);
},
proxy;
gsap.set(items, { x: 0 });
populateWidths();
populateTimeline();
populateOffsets();
window.addEventListener("resize", onResize);
function toIndex(index, vars) {
vars = vars || {};
Math.abs(index - curIndex) > length / 2 &&
(index += index > curIndex ? -length : length); // always go in the shortest direction
let newIndex = gsap.utils.wrap(0, length, index),
time = times[newIndex];
if (time > tl.time() !== index > curIndex && index !== curIndex) {
// if we're wrapping the timeline's playhead, make the proper adjustments
time += tl.duration() * (index > curIndex ? 1 : -1);
}
if (time < 0 || time > tl.duration()) {
vars.modifiers = { time: timeWrap };
}
curIndex = newIndex;
vars.overwrite = true;
gsap.killTweensOf(proxy);
return vars.duration === 0
? tl.time(timeWrap(time))
: tl.tweenTo(time, vars);
}
tl.toIndex = (index, vars) => toIndex(index, vars);
tl.closestIndex = (setCurrent) => {
let index = getClosest(times, tl.time(), tl.duration());
if (setCurrent) {
curIndex = index;
indexIsDirty = false;
}
return index;
};
tl.current = () => (indexIsDirty ? tl.closestIndex(true) : curIndex);
tl.next = (vars) => toIndex(tl.current() + 1, vars);
tl.previous = (vars) => toIndex(tl.current() - 1, vars);
tl.times = times;
tl.progress(1, true).progress(0, true); // pre-render for performance
if (config.reversed) {
tl.vars.onReverseComplete();
tl.reverse();
}
if (config.draggable && typeof Draggable === "function") {
proxy = document.createElement("div");
let wrap = gsap.utils.wrap(0, 1),
ratio,
startProgress,
draggable,
dragSnap,
lastSnap,
initChangeX,
wasPlaying,
align = () =>
tl.progress(
wrap(startProgress + (draggable.startX - draggable.x) * ratio)
),
syncIndex = () => tl.closestIndex(true);
typeof InertiaPlugin === "undefined" &&
console.warn(
"InertiaPlugin required for momentum-based scrolling and snapping. https://greensock.com/club"
);
draggable = Draggable.create(proxy, {
trigger: items[0].parentNode,
type: "x",
onPressInit() {
let x = this.x;
gsap.killTweensOf(tl);
wasPlaying = !tl.paused();
tl.pause();
startProgress = tl.progress();
refresh();
ratio = 1 / totalWidth;
initChangeX = startProgress / -ratio - x;
gsap.set(proxy, { x: startProgress / -ratio });
},
onDrag: align,
onThrowUpdate: align,
overshootTolerance: 0,
inertia: true,
snap(value) {
//note: if the user presses and releases in the middle of a throw, due to the sudden correction of proxy.x in the onPressInit(), the velocity could be very large, throwing off the snap. So sense that condition and adjust for it. We also need to set overshootTolerance to 0 to prevent the inertia from causing it to shoot past and come back
if (Math.abs(startProgress / -ratio - this.x) < 10) {
return lastSnap + initChangeX;
}
let time = -(value * ratio) * tl.duration(),
wrappedTime = timeWrap(time),
snapTime = times[getClosest(times, wrappedTime, tl.duration())],
dif = snapTime - wrappedTime;
Math.abs(dif) > tl.duration() / 2 &&
(dif += dif < 0 ? tl.duration() : -tl.duration());
lastSnap = (time + dif) / tl.duration() / -ratio;
return lastSnap;
},
onRelease() {
syncIndex();
draggable.isThrowing && (indexIsDirty = true);
},
onThrowComplete: () => {
syncIndex();
wasPlaying && tl.play();
},
})[0];
tl.draggable = draggable;
}
tl.closestIndex(true);
lastIndex = curIndex;
onChange && onChange(items[curIndex], curIndex);
timeline = tl;
return () => window.removeEventListener("resize", onResize); // cleanup
});
return timeline;
}
/* -- Global Params */
const sliderParams = {
duration: 0.5,
ease: "power2.out",
};
addEventListener("GSAPReady", (event) => {
const wrapper = document.querySelector("[data-animate='slider']");
const slides = [...wrapper.querySelector("[data-slider='slides']").children];
/* -- Setup Slider UI */
const progress = wrapper.querySelector("[data-slider='progress']");
const next = wrapper.querySelector("[data-slider='next']");
const prev = wrapper.querySelector("[data-slider='prev']");
let currentIndex = 0;
const dots = [...wrapper.querySelector("[data-slider='dots']").children].map(
(item, index) => {
const btn = item.children[0];
btn.addEventListener("click", () => {
loop.toIndex(index, sliderParams);
});
return btn;
}
);
/* -- Helper Functions */
const updateCurrent = (index) => {
// handle dots
dots[currentIndex].classList.remove("current");
dots[index].classList.add("current");
slides[currentIndex].classList.remove("current");
slides[index].classList.add("current");
// handle slides
// ...
gsap.to(progress.children[0], {
width: `${(index / (slides.length - 1)) * 100}%`,
duration: 0.6,
ease: "expo.out",
});
// save the previous position
currentIndex = index;
};
/* -- Setup Slider */
let loop;
setTimeout(() => {
loop = horizontalLoop(slides, {
paused: true,
draggable: true,
// draggableOptions: {
// dragResistance: 10,
// resistance: 10,
// },
center: true,
onChange: (element, index) => {
updateCurrent(index);
},
});
}, 500);
// (*) THIS IS JUST TO CHECK PLEASE REMOVE
next.addEventListener("click", () => {
loop.next(sliderParams);
});
prev.addEventListener("click", () => {
loop.previous(sliderParams);
});
});