// https://codepen.io/GreenSock/pen/gOvvJee?editors=1010 // https://gsap.com/docs/v3/HelperFunctions/helpers/seamlessLoop/ // https://codepen.io/GreenSock/pen/gOvvJee?editors=1010 // https://gsap.com/docs/v3/HelperFunctions/helpers/seamlessLoop/ function horizontalLoop(items, config) { let timeline; items = gsap.utils.toArray(items); config = config || {}; gsap.context(() => { // use a context so that if this is called from within another context or a gsap.matchMedia(), we can perform proper cleanup like the "resize" event handler on the window let onChange = config.onChange, lastIndex = 0, tl = gsap.timeline({ repeat: config.repeat, onUpdate: onChange && function () { let i = tl.closestIndex(); if (lastIndex !== i) { lastIndex = i; onChange(items[i], i); } }, paused: config.paused, defaults: { ease: "none" }, onReverseComplete: () => tl.totalTime(tl.rawTime() + tl.duration() * 100), }), length = items.length, startX = items[0].offsetLeft, times = [], widths = [], spaceBefore = [], xPercents = [], curIndex = 0, indexIsDirty = false, center = config.center, pixelsPerSecond = (config.speed || 1) * 100, snap = config.snap === false ? (v) => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural timeOffset = 0, container = center === true ? items[0].parentNode : gsap.utils.toArray(center)[0] || items[0].parentNode, totalWidth, getTotalWidth = () => items[length - 1].offsetLeft + (xPercents[length - 1] / 100) * widths[length - 1] - startX + spaceBefore[0] + items[length - 1].offsetWidth * gsap.getProperty(items[length - 1], "scaleX") + (parseFloat(config.paddingRight) || 0), populateWidths = () => { let b1 = container.getBoundingClientRect(), b2; // Reset all items to their natural position first gsap.set(items, { x: 0, xPercent: 0, clearProps: "transform", }); // Force a reflow items[0].offsetWidth; // Get the container's new position after reset startX = items[0].offsetLeft; items.forEach((el, i) => { // Get the natural width without any transforms widths[i] = el.offsetWidth; // Calculate the space between items b2 = el.getBoundingClientRect(); spaceBefore[i] = b2.left - (i ? b1.right : b1.left); b1 = b2; // Reset xPercent to 0 for accurate calculations xPercents[i] = 0; }); // Set all items to their calculated positions gsap.set(items, { xPercent: (i) => xPercents[i], }); // Calculate total width after all items are positioned totalWidth = getTotalWidth(); }, timeWrap, populateOffsets = () => { timeOffset = center ? (tl.duration() * (container.offsetWidth / 2)) / totalWidth : 0; center && times.forEach((t, i) => { times[i] = timeWrap( tl.labels["label" + i] + (tl.duration() * widths[i]) / 2 / totalWidth - timeOffset ); }); }, getClosest = (values, value, wrap) => { let i = values.length, closest = 1e10, index = 0, d; while (i--) { d = Math.abs(values[i] - value); if (d > wrap / 2) { d = wrap - d; } if (d < closest) { closest = d; index = i; } } return index; }, populateTimeline = () => { let i, item, curX, distanceToStart, distanceToLoop; tl.clear(); for (i = 0; i < length; i++) { item = items[i]; curX = (xPercents[i] / 100) * widths[i]; distanceToStart = item.offsetLeft + curX - startX + spaceBefore[0]; distanceToLoop = distanceToStart + widths[i] * gsap.getProperty(item, "scaleX"); tl.to( item, { xPercent: snap(((curX - distanceToLoop) / widths[i]) * 100), duration: distanceToLoop / pixelsPerSecond, }, 0 ) .fromTo( item, { xPercent: snap( ((curX - distanceToLoop + totalWidth) / widths[i]) * 100 ), }, { xPercent: xPercents[i], duration: (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond, immediateRender: false, }, distanceToLoop / pixelsPerSecond ) .add("label" + i, distanceToStart / pixelsPerSecond); times[i] = distanceToStart / pixelsPerSecond; } timeWrap = gsap.utils.wrap(0, tl.duration()); }, refresh = (deep) => { let progress = tl.progress(); tl.progress(0, true); // Reset only the x transforms while preserving other properties gsap.set(items, { x: 0, xPercent: 0, }); // Force a reflow items[0].offsetWidth; populateWidths(); deep && populateTimeline(); populateOffsets(); if (deep && tl.draggable && tl.paused()) { tl.time(times[curIndex], true); } else { tl.progress(progress, true); } }, onResize = () => { if (window.resizeTimeout) clearTimeout(window.resizeTimeout); window.resizeTimeout = setTimeout(() => { refresh(true); }, 100); }, proxy; gsap.set(items, { x: 0 }); populateWidths(); populateTimeline(); populateOffsets(); window.addEventListener("resize", onResize); function toIndex(index, vars) { vars = vars || {}; Math.abs(index - curIndex) > length / 2 && (index += index > curIndex ? -length : length); // always go in the shortest direction let newIndex = gsap.utils.wrap(0, length, index), time = times[newIndex]; if (time > tl.time() !== index > curIndex && index !== curIndex) { // if we're wrapping the timeline's playhead, make the proper adjustments time += tl.duration() * (index > curIndex ? 1 : -1); } if (time < 0 || time > tl.duration()) { vars.modifiers = { time: timeWrap }; } curIndex = newIndex; vars.overwrite = true; gsap.killTweensOf(proxy); return vars.duration === 0 ? tl.time(timeWrap(time)) : tl.tweenTo(time, vars); } tl.toIndex = (index, vars) => toIndex(index, vars); tl.closestIndex = (setCurrent) => { let index = getClosest(times, tl.time(), tl.duration()); if (setCurrent) { curIndex = index; indexIsDirty = false; } return index; }; tl.current = () => (indexIsDirty ? tl.closestIndex(true) : curIndex); tl.next = (vars) => toIndex(tl.current() + 1, vars); tl.previous = (vars) => toIndex(tl.current() - 1, vars); tl.times = times; tl.progress(1, true).progress(0, true); // pre-render for performance if (config.reversed) { tl.vars.onReverseComplete(); tl.reverse(); } if (config.draggable && typeof Draggable === "function") { proxy = document.createElement("div"); let wrap = gsap.utils.wrap(0, 1), ratio, startProgress, draggable, dragSnap, lastSnap, initChangeX, wasPlaying, align = () => tl.progress( wrap(startProgress + (draggable.startX - draggable.x) * ratio) ), syncIndex = () => tl.closestIndex(true); typeof InertiaPlugin === "undefined" && console.warn( "InertiaPlugin required for momentum-based scrolling and snapping. https://greensock.com/club" ); draggable = Draggable.create(proxy, { trigger: items[0].parentNode, type: "x", onPressInit() { let x = this.x; gsap.killTweensOf(tl); wasPlaying = !tl.paused(); tl.pause(); startProgress = tl.progress(); refresh(); ratio = 1 / totalWidth; initChangeX = startProgress / -ratio - x; gsap.set(proxy, { x: startProgress / -ratio }); }, onDrag: align, onThrowUpdate: align, overshootTolerance: 0, inertia: true, snap(value) { //note: if the user presses and releases in the middle of a throw, due to the sudden correction of proxy.x in the onPressInit(), the velocity could be very large, throwing off the snap. So sense that condition and adjust for it. We also need to set overshootTolerance to 0 to prevent the inertia from causing it to shoot past and come back if (Math.abs(startProgress / -ratio - this.x) < 10) { return lastSnap + initChangeX; } let time = -(value * ratio) * tl.duration(), wrappedTime = timeWrap(time), snapTime = times[getClosest(times, wrappedTime, tl.duration())], dif = snapTime - wrappedTime; Math.abs(dif) > tl.duration() / 2 && (dif += dif < 0 ? tl.duration() : -tl.duration()); lastSnap = (time + dif) / tl.duration() / -ratio; return lastSnap; }, onRelease() { syncIndex(); draggable.isThrowing && (indexIsDirty = true); }, onThrowComplete: () => { syncIndex(); wasPlaying && tl.play(); }, })[0]; tl.draggable = draggable; } tl.closestIndex(true); lastIndex = curIndex; onChange && onChange(items[curIndex], curIndex); timeline = tl; return () => window.removeEventListener("resize", onResize); // cleanup }); return timeline; } /* -- Global Params */ const sliderParams = { duration: 0.5, ease: "power2.out", }; addEventListener("GSAPReady", (event) => { const wrapper = document.querySelector("[data-animate='slider']"); const slides = [...wrapper.querySelector("[data-slider='slides']").children]; /* -- Setup Slider UI */ const progress = wrapper.querySelector("[data-slider='progress']"); const next = wrapper.querySelector("[data-slider='next']"); const prev = wrapper.querySelector("[data-slider='prev']"); let currentIndex = 0; const dots = [...wrapper.querySelector("[data-slider='dots']").children].map( (item, index) => { const btn = item.children[0]; btn.addEventListener("click", () => { loop.toIndex(index, sliderParams); }); return btn; } ); /* -- Helper Functions */ const updateCurrent = (index) => { // handle dots dots[currentIndex].classList.remove("current"); dots[index].classList.add("current"); slides[currentIndex].classList.remove("current"); slides[index].classList.add("current"); // handle slides // ... gsap.to(progress.children[0], { width: `${(index / (slides.length - 1)) * 100}%`, duration: 0.6, ease: "expo.out", }); // save the previous position currentIndex = index; }; /* -- Setup Slider */ let loop; setTimeout(() => { loop = horizontalLoop(slides, { paused: true, draggable: true, // draggableOptions: { // dragResistance: 10, // resistance: 10, // }, center: true, onChange: (element, index) => { updateCurrent(index); }, }); }, 500); // (*) THIS IS JUST TO CHECK PLEASE REMOVE next.addEventListener("click", () => { loop.next(sliderParams); }); prev.addEventListener("click", () => { loop.previous(sliderParams); }); });