Add The Best Hero Classes to Lead Your Tower Rush Army
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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br>
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<br>Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.<br>
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Heavy Melee Commanders
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<br>The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.<br>
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<br>You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.<br>
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Tanks are useless against flying swarms.Wait until they are surrounded to use the AoE attack.They make fantastic emergency defenders.
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The Backline Tacticians
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<br>These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.<br>
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<br>You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.<br>
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Ability TypeHow to Use ItStealth/InvisibilityUse to secure the final hit on a critical buildingSpawningCreate an instant counter-push
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Finding Your Playstyle
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<br>A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.<br>
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<br>Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.<br>
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Here is more on [tower rush](https://git.devinmajor.com/miqueldarcy44/tower-rush1998/wiki/The-Importance-of-Scouting-in-Tower-Rush) have a look at our own web page.
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