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Mastering Siege Decks in Tower Rush
Anton Purton edited this page 2026-07-11 02:31:32 +03:00


However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
Protecting the Asset
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.

You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.It provides incredible defense and stalls the game until you can launch an offensive one. Choosing Your Artillery
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
Artillery TypeStatsBest PlaystyleThe X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onSplash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match A War of Attrition
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

Master the geometry, build the wall, and snipe them from safety.

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