Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
Tanks are useless against flying swarms.Wait until they are surrounded to use the AoE attack.They make fantastic emergency defenders.
The Backline Tacticians
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
Ability TypeHow to Use ItStealth/InvisibilityUse to secure the final hit on a critical buildingSpawningCreate an instant counter-push
Finding Your Playstyle
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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